Build June
★Guard
We've added a new action called "Guard" that wasn't available in the previous version. Press the down key to strengthen your guard. Attacks that are too powerful will cause damage to penetrate or send you flying. I think there will be subtle signs of danger for such attacks.
Also, he can't defend against temptation attacks. The main character looks strong on the offensive side, but he's still a weakling in that respect. You need to change your strategy depending on the opponent, whether to avoid or defend.
★Menu (under development!)
I'm currently creating the prototype of the menu. It's still incomplete, just the outline, but I'll briefly explain each item.
★ Player
You can check weapons, tools, abilities, player status, and more.
In the previous version, it was a combination of "Main Skill" and "Assist Skill", but from now on it will be "Weapon" + "Skill".
"Items" are refillable and are used automatically just by possessing them, while "abilities" are passive abilities that are always in effect. I think G and dashes fall into this category.
★Treasure
These are collectible items scattered across the map. Once you obtain them, you can equip multiple pieces up to the COST limit. Equipping them may result in slight status changes or special effects.
We also plan to include adventure elements where events progress while you are equipped with certain treasures. (For example, a door will open when you examine it while equipped with a key, or a boss will appear when you have a certain item, etc.)
There are also items hidden around the map that can be dropped by certain enemies like this.I don't think I'll include random or luck elements because I think it would just be a hassle since there's no concept of leveling up or anything like that.
And with the money element coming into play, this guy might make a comeback! (What... 9 years ago...?
★Illustrated book
The monsters you encounter will be recorded. Whether or not you can capture them will also be noted here. If the capture rate reaches 100%, you can consider the capture successful in that version.
Many people were confused about whether they could be captured every time a new version was released, but I think this will reduce the number of protagonists who die in vain. Also, I think that basically monsters that do not have a normal way to be captured will not be captured as a rescue.
Other things I plan to include include the number of times I've inserted, ejaculated, bukkake'd, defeated, and lost . I might delete the number of losses because it overlaps with the number of ejaculations. I wonder if there's anything else...
★ Achievements
Achievements are unlocked by certain actions. Capturing monsters without relying on rescue capture methods, defeating monsters, etc. I think you can also earn money by unlocking achievements.
There are instructions on how to unlock the lame achievements, but nothing on the rare achievements. Whether you do them or not doesn't have any effect on the erotic parts, so I think there will be quite a few difficult ones.
★Settings
Settings. You will be able to turn on/off the automatic camera zoom function, the display of onomatopoeic characters, and switch languages. With Actsuku MV, you can now adjust the background music and sound effects from the top left of the screen, which is convenient.
★Map making